By accident I also stumbled over a post on /dev/nonsense, mentioning that OpenGL will be supported in Windows Vista natively.
This is exciting because previously it was stated that Windows Vista will only ship with a very old version of OpenGL which would mean that no game developer would continue supporting OpenGL anymore, which in return would make more difficult to program portable games. But now, according to information from the Khronos Group and NVIDIA (!), OpenGL will not only be natively supported in Windows Vista, it will also be faster than the Direct 3D solution which will be shipped together with Windows Vista!
Ok, this is a bit odd, especially because the Khronos group, which is the driving force behind OpenGL, made this statement. But the fact that, according to the article, NVIDIA also said this it sounds kind of credible to me. As a possible result more game developers could switch to OpenGL to make their games faster than with Direct 3D – and these games running in OpenGL could more easily ported to Linux!
Additionally, this means that OpenGL is not near to dead, but even more alive. Keep in mind that Direct 3D is mainly developed by Microsoft, but that OpenGL is developed by a group of companies which can have equal rights. Therefore it is more attractive to hardware companies because they can influence the specifications.
In the meantime, and because I don’t want to post yet another article today, a short reference to the newest Google development: Google has updated its client, which now features file transfer and Voice Mail. This shows that Google Talk is at least not dead for Google – I tend to complain about that Google srewed the whole Google Talk stuff up, and did not made with it what was (and still is) possible. But, well, small improvements are better than none, and we probably “just” have to wait until the first cross platform client hits the streets which has all this stuff – together with video support and a provider for making land line calls.
Well, we’ll see…